This week, I completed the polish stage of my standing pull animation. Compared to the blocking stage, the focus shifted from establishing the main action to improving the quality, weight, and believability of the performance. One of the biggest challenges during polish was avoiding overly smooth movement. After refining the curves, some parts of the […]
Category: with Ting
This week, I completed the blocking stage for the standing pull action in my washing machine animation. Although the action seems simple, I found that creating a believable sense of force was more challenging than expected. One of the main problems I encountered was making the character appear as though they were genuinely pulling against […]
This week, I completed the polish stage of my crouching pull animation. Compared to the blocking stage, my focus shifted towards refining the quality of movement and making the action feel more believable. One challenge I encountered was maintaining stability in the crouching pose. During polish, small adjustments to the hips, knees, or feet could […]
This week, I completed the blocking stage for the crouching pull action in my washing machine animation. One of the biggest challenges was creating a believable sense of effort and weight. In my first version, the character appeared to be pulling mainly with the arms, while the rest of the body remained too static. After […]
This week, I finalised the storyboard and shot planning for my Advanced Animation project. After reviewing different ideas, I decided to focus on a simple but physically demanding action: opening a washing machine door. Although the action appears straightforward, I realised that it provides a good opportunity to study weight, force, and body mechanics. To […]
Wolf Walk Cycle(polish) This week, I continued refining my wolf walk cycle and spent more time analysing the movement after receiving feedback. Initially, I noticed that the walk felt unusual because the leg contacts appeared awkward. After reviewing video references frame by frame, I realised that the larger issue was not the footfall pattern itself, […]
Creature Study——Reptile This week, our group presented a study of reptile locomotion, focusing on turtles, lizards, crocodiles, and snakes. Through analysing video references, I realised that each reptile moves according to its body structure. Lizards and crocodiles use diagonal leg coordination while their bodies create strong side-to-side motion, forming an S-shaped curve through the spine. […]
This week’s lecture focused on creature animation and the importance of observation before starting production. One of the most valuable lessons for me was understanding that animation should begin with research and reference gathering rather than immediately opening Maya. The lecture highlighted the importance of studying movement, locomotion, anatomy, and behaviour before creating animation. This […]
Workshop: Breathing Animation After the teacher’s explanation, I understood the main movement logic for creating a breathing animation. The head should follow the chest, and the chest should follow the COG movement. After that, smaller details can be added, such as the shoulders moving up and backward, the hands moving slightly upward, and the accessories […]
Facial Anim_Lip Sync In this lesson, I learned that lip sync is not only about matching the mouth to the audio. It is a step-by-step process: jaw opening, phonemes, and then polish. First, I focus on the jaw. I need to find the accents in the sentence and open the jaw at the right time. […]