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1.1 UE

《One Drink, Please》

This short film follows an outsider—a small shark—who wanders into an underwater bar populated by identical tree-like NPCs, revealing an amusing and slightly surreal encounter. Shot 01 — Establishing Shot Duration: 6–8sFraming: Extreme Wide ShotCamera: Slow push-in DescriptionAn underwater forest unfolds under low-contrast lighting.Twisted and interwoven tree roots fill the frame.Deep within the forest, a […]

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1.1 UE

Rendering in UE

Core Purpose of UE Rendering UE’s rendering system is used to output high-quality still images and animations from real-time scenes. By combining lighting, materials, cameras, and post-processing, it enables near cinematic-level visual results. 1. Rendering Methods & Global Illumination 2. Lighting System 3. Materials & Textures 4. Post Processing 5. Movie Render Queue (Final Output)

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1.1 UE

UE_Dynamic Lighting

1. Basic Lighting Concepts 2. Static vs Dynamic Lighting 3. Light Types and Mobility Light Types Light Mobility 4. Artificial Lighting – Practical Use 5. Reflection System 6. Lumen Overview 7. Lumen Setup and Quality Control

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1.1 UE

UE_ControlRig

Core Purpose of Control Rig Control Rig is Unreal Engine’s built-in rigging and animation control system, used to: 1. Rig Structure & Fundamentals 2. FK / IK Systems 3. Constraints & Space Switching 4. Baking & Animation Stability

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1.1 UE

UE_Physics

1. Basic Physics Concepts 2. Rigid Body Physics 5. Physics Constraints

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1.1 UE

UE _Materials

1. Core Concepts 2. Commonly Used Nodes 3. Textures and Channels

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1.1 UE

Course_Sequencers

1. Camera System 2. Animation Control 3.Transform & Keyframes