This week, I continued my weekly ZBrush sculpting practice while also learning about subtext in animation performance during class. Although these activities seemed unrelated at first, I realised that both contributed to a deeper understanding of character animation. The lecture introduced the difference between text and subtext. Text is what a character says, while subtext […]
Category: with Ting
This week, I decided to focus on sculpting a human skull instead of another character head. After completing my previous head studies, I realised that many of my proportion mistakes came from a limited understanding of the underlying structure of the face. Rather than continuing to adjust surface features, I wanted to better understand the […]
Alongside my animation exercises this week, I started a personal challenge of creating one speed sculpted head in ZBrush every week. Initially, I saw this as preparation for my FMP, as my project will involve creating original characters. However, I quickly realised that sculpting could also support my development as an animator. One of the […]
This week, while improving my facial animation based on tutor feedback, I learned the importance of using offsets in character performance. For example, when a character looks to the back-right side, the eyes, mouth, and head should not move at the same time. I adjusted the animation so the eyes move first, followed by the […]
Facial Anim_Eyes Animation In this lesson, I learned that eyes are the most important part of facial animation. The main elements are blink, eye dart and eyebrow movement. The logic is clear: thoughts come first, then eye movement, and finally body reaction. Blink must have a clear motivation instead of happening randomly. It can show […]
Assignment: Facial Pose(Photo Pef) When posing facial expressions in Maya based on real photos, I found that it is similar to using a model sheet as reference. The most important thing is to look at the overall shape first, instead of adjusting small details at the beginning. I first adjust the head and jaw to […]
Facial Anim_pose This lesson changed how I think about facial animation. It is not about moving one control at a time. It is about designing clear shapes and keeping the face connected. One important idea is asymmetry. A perfectly symmetrical face is not always appealing. Real faces have small differences on each side. Natural emotions […]
Story Structure In this lesson, I learned that story structure is not a strict rule, but a way to organise change. Different models show different ways a story can develop, but all of them focus on transformation. The Three-Act Structure helped me understand the basic flow of a story: beginning, middle and end. A character […]
Story – Basic In this class, I understand a story begins with conflict. If there is no conflict, there is no drama. A story starts when a character wants something, but something stops them. This creates tension. I learned that conflict can be internal, like fear or doubt, or external, like other people or the […]
Cinematography II Key Elements of Cinematic Language Before this class, I thought cinematography was only about making images look cinematic. Now I understand it is about controlling emotion. The camera guides how the audience feels. Learning about deep focus, shallow focus and rack focus helped me see how attention is controlled. Depth of field is […]