This week, while improving my facial animation based on tutor feedback, I learned the importance of using offsets in character performance. For example, when a character looks to the back-right side, the eyes, mouth, and head should not move at the same time. I adjusted the animation so the eyes move first, followed by the mouth, and then the head. After making this change, the movement felt much more natural and believable.
I also improved the transition between Action 2 and Action 3 by adding a neutral pose between them. This helped create smoother motion and allowed me to apply slow in and slow out more effectively. As a result, the animation felt less abrupt and had better timing.
This process helped me realise that strong animation is not only about creating major actions but also about controlling small details and timing. I have started to think more critically about how audiences perceive movement and how subtle adjustments can greatly improve the quality of a performance.