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2.1 with Ting

WEEK 2

Story – Basic

In this class, I understand a story begins with conflict. If there is no conflict, there is no drama.

A story starts when a character wants something, but something stops them. This creates tension. I learned that conflict can be internal, like fear or doubt, or external, like other people or the environment. Both are important because they make the character struggle.

The three questions helped me think clearly about story structure:
Who is the story about?
What do they want?
Why can’t they have it?

If I cannot answer these questions, the story is not clear.

The SWBST structure is also very useful.
Somebody – the main character.
Wanted – their goal.
But – the problem.
So – their action.
Then – the result.

It is simple, but it makes the story stronger and more focused.

Before designing shots or animation, I should first think about conflict and character motivation. If the character does not want anything, the audience will not care.

Now I understand that story is not about action.
It is about struggle…….

Assignment1: Use “Ladder” “Flooding” “Freedom” creat a story

Because of a huge flood, the level rises.

A little girl is blowing bubbles. Bubbles play in the air.

Because of a gust of wind, many bubbles were slapped towards the water and died

So the protagonist, Bubble, wanted to stay alive, so it tried to float upwards. But then a strong wind came, so it grabbed the ladder beside the house and climbed up. However, when it was about to reach the top, another strong wind hit it and sent it onto the water. The protagonist Bubble disappeared, but a small fish swam by and spewed out many bubbles. The protagonist Bubble gained true freedom in the water.

Assignment2: Hunter to Prey

For this assignment, my group and I decided to create a looping ending. The final scene connects back to the beginning, forming a circular structure. This makes the story feel unfinished and suggests that the conflict continues.

For the chase sequence at the beginning, we used The Shining as a visual reference, especially the long tracking shots and corridor scenes. We focused on creating tension through camera movement and framing.

We also used montage to tell the story. By cutting between different shots, we controlled rhythm and built suspense. This helped make the sequence more dynamic and engaging.

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