Maya works in term1
Category: Maya
Body Mechanics Polish In the body mechanics polish stage, I refined secondary motion such as arms, hands, head, and spine to enhance balance and weight without introducing acting.Subtle offsets and follow-through were added to improve realism while preserving the original timing and mechanics.” Body Mechanics Polish – Key Points Focus Area Polish Notes Arms & […]
Body Mechanics Spline& Camera Setup In the spline stage, I refined the motion by cleaning the root curves first and adjusting spacing rather than adding extra keys.The camera was placed in a fixed side/three-quarter view to clearly showcase the character’s weight shifts, jump arc, and landing compression. Spline Stage Focus Area Key Points Stepped → […]
I evaluated my blocking by checking the clarity of the root trajectory, ensuring a single explosive take-off, a readable airborne arc, and a strong sense of weight during landing. The motion reads clearly in stepped mode without relying on interpolation Blocking refined Summary Focus Area Self-Check & Refinement Root / Weight Adjusted the root to […]
Body Mechanics Blocking I planned the standing long jump with 100 frames at 24fps, focusing on clear weight shifts.The anticipation and landing take longer to show mass and gravity, while the take-off is faster to emphasize explosive force. The airborne section follows a clean arc based on real-world reference. Standing Long Jump – Key Pose […]
Body Mechanics Planning Body mechanics refer to the mechanical actions of the body, such as: The first layer of animation is always solid body mechanics, and only after that comes acting and emotion.This assignment focuses only on the physical action of moving from point A to point B, without acting elements. About my work Standing […]
For George Polishing Walk cycle In the polish stage, I refined foot contact, hip motion, and arm swing while preserving the original weight shift and timing.The walk remains neutral and readable, with clean curves and stable contact throughout the cycle. Focus Area Polish Requirements Weight Shift Preserve the original blocking logic; fully transfer weight onto […]
For George Planning walk cycle 1. Topic of the Class This week’s class focuses on creating a Vanilla Walk Cycle, with an emphasis on: 2. What Makes a Walk Although a walk may seem simple, it reveals a great deal about realism and believability.A strong walk cycle is built on three core pose types: Together, […]
For George Planning/ animating Weight shifts 1. Master Movement Principles & Evaluation Grasp the primary-secondary action hierarchy in overlapping movements, evaluating them by timing, amplitude, and naturalness. Break down walk cycles (stance/swing phases, hip-knee-ankle linkage) and master dynamic center of gravity (COG) tracking + midline symmetry for balanced weight distribution. Study The Animator’s Survival Kit […]
For George Overlapping Action Different parts of the body move at different times, creating natural delay and follow-through. Anticipation A small preparatory movement builds force and makes the main action clearer and stronger. Ball with Tail This exercise shows how a main body drives secondary motion through timing and overlap. For Ting Polish in Animation […]