1. Basic Lighting Concepts 2. Static vs Dynamic Lighting 3. Light Types and Mobility Light Types Light Mobility 4. Artificial Lighting – Practical Use 5. Reflection System 6. Lumen Overview 7. Lumen Setup and Quality Control
Author: Xiaomeng Jiang
Body Mechanics Planning Body mechanics refer to the mechanical actions of the body, such as: The first layer of animation is always solid body mechanics, and only after that comes acting and emotion.This assignment focuses only on the physical action of moving from point A to point B, without acting elements. About my work Standing […]
Brief summary of Cohn (2012) Visual Narrative Structure (Cognitive Science) Neil Cohn’s article Visual Narrative Structure proposes a theory of narrative grammar for understanding how people interpret sequential images, such as comics, cartoons, and other visual storytelling forms. He argues that narrative visuals are not simply a series of pictures, but instead have an underlying […]
For George Polishing Walk cycle In the polish stage, I refined foot contact, hip motion, and arm swing while preserving the original weight shift and timing.The walk remains neutral and readable, with clean curves and stable contact throughout the cycle. Focus Area Polish Requirements Weight Shift Preserve the original blocking logic; fully transfer weight onto […]
Core Purpose of Control Rig Control Rig is Unreal Engine’s built-in rigging and animation control system, used to: 1. Rig Structure & Fundamentals 2. FK / IK Systems 3. Constraints & Space Switching 4. Baking & Animation Stability
For George Planning walk cycle 1. Topic of the Class This week’s class focuses on creating a Vanilla Walk Cycle, with an emphasis on: 2. What Makes a Walk Although a walk may seem simple, it reveals a great deal about realism and believability.A strong walk cycle is built on three core pose types: Together, […]
1. Basic Physics Concepts 2. Rigid Body Physics 5. Physics Constraints
For George Planning/ animating Weight shifts 1. Master Movement Principles & Evaluation Grasp the primary-secondary action hierarchy in overlapping movements, evaluating them by timing, amplitude, and naturalness. Break down walk cycles (stance/swing phases, hip-knee-ankle linkage) and master dynamic center of gravity (COG) tracking + midline symmetry for balanced weight distribution. Study The Animator’s Survival Kit […]
Ryan (2004) – Chris Landreth Legitimacy as an Animated Documentary Ryan is widely cited in discussions of animated documentary because it uses animation to represent a real person, real interviews, and real social conditions, while rejecting photographic realism. The film is based on recorded audio interviews with Canadian animator Ryan Larkin, grounding it firmly in […]