Categories
with Ting

WEEK 15

Wolf Walk Cycle(polish)

This week, I continued refining my wolf walk cycle and spent more time analysing the movement after receiving feedback. Initially, I noticed that the walk felt unusual because the leg contacts appeared awkward. After reviewing video references frame by frame, I realised that the larger issue was not the footfall pattern itself, but the lack of stride length and forward progression. The legs were lifting from the ground, but they were not reaching far enough forward, making the movement feel as if the wolf was walking in place.

To improve this, I adjusted the front leg contacts so that they extended further forward and increased the push from the hind legs. I also paid closer attention to whether the body was properly travelling over the supporting leg during each step. After making these changes, the animation felt more natural and showed a stronger sense of weight and momentum. This process reminded me that believable locomotion depends not only on leg movement but also on how the entire body contributes to forward motion. It also reinforced the importance of analysing references carefully rather than relying on assumptions.

Advanced Animation Shot Reflection

Alongside the wolf animation, I began planning my Advanced Animation Shot. Reflecting on my previous Heavy Object exercise, I felt that my performance and physical acting were not as strong as they could have been. As a result, I decided to focus on a push-and-pull exercise for this project.

I chose this idea because push-and-pull actions require clear weight shifts, body mechanics, and force communication, which are areas I would like to improve. Rather than creating a complex scene, I want to focus on making the movement feel convincing and physically grounded. Through this project, I hope to develop a better understanding of timing, weight, and effort while building on the lessons learned from previous assignments.

Overall, this week highlighted the value of revisiting work critically. Small adjustments based on observation can significantly improve animation quality, and identifying weaknesses in previous projects can help guide more focused learning in future exercises.

Leave a Reply

Your email address will not be published. Required fields are marked *