Categories
1.1 Maya

WEEK 9

Body Mechanics Blocking

I planned the standing long jump with 100 frames at 24fps, focusing on clear weight shifts.
The anticipation and landing take longer to show mass and gravity, while the take-off is faster to emphasize explosive force. The airborne section follows a clean arc based on real-world reference.

Standing Long Jump – Key Pose Timing (100 Frames, 24fps)

StageFrameDescription
Idle / Start PoseF1Character stands upright with stable balance and neutral posture
Anticipation StartF15Arms begin to swing back, knees start to bend, center of gravity lowers
Max Down (Full Crouch)F30Lowest center of gravity, maximum arm swing back, hips pushed back
Release (Push-off Begins)F38Arms drive forward and upward, legs begin to extend, body starts to stretch
Take-offF45Legs fully extended, feet leave the ground, strong force line through the body
Airborne PeakF60Highest point of the jump, knees lifted, arms adjust for balance
Landing PreparationF72Legs extend forward, torso leans forward, arms move back to prepare for landing
Ground ContactF80Feet contact the ground, knees bend to absorb impact, center of gravity drops
Settle / RecoveryF100Body regains balance, weight settles over the feet, motion comes to rest

Timing Breakdown Overview

Motion PhaseFrame Count
Preparation & Anticipation30 frames
Take-off / Explosion15 frames
Airborne27 frames
Landing & Recovery28 frames
Total100 frames

Leave a Reply

Your email address will not be published. Required fields are marked *