Categories
1.1 UE

UE_ControlRig

Core Purpose of Control Rig

Control Rig is Unreal Engine’s built-in rigging and animation control system, used to:

  • Create and edit character animations directly within Unreal Engine

1. Rig Structure & Fundamentals

  • Understand the hierarchy between bones, controls, and nulls
  • Organize a clear and logical rig structure
  • Use consistent naming conventions for better control and readability

2. FK / IK Systems

  • Use FK (Forward Kinematics) for smooth and natural limb motion
  • Use IK (Inverse Kinematics) for grounded and contact-based actions
  • Switch properly between FK and IK to maintain animation continuity

3. Constraints & Space Switching

  • Apply parent, position, and rotation constraints
  • Use space switching between world, local, and object spaces
  • Prevent popping, sliding, and unstable motion during animation

4. Baking & Animation Stability

  • Bake Control Rig animation into keyframes
  • Ensure consistent playback and rendering results
  • Avoid physics or simulation issues during final output

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