Categories
1.1 UE

UE_Physics

1. Basic Physics Concepts

  • Collision: Block / Overlap / Ignore
  • Collision Presets: WorldStatic, WorldDynamic, Pawn, PhysicsActor
  • Simulate Physics: Differences between enabled and disabled
  • Mass, Gravity, Damping: Mass, gravity, and linear / angular damping

2. Rigid Body Physics

  • Static Mesh with physics enabled
  • Enable / disable gravity
  • Linear and angular damping
  • Physics Materials: Friction and restitution (bounciness)

5. Physics Constraints

  • Physics Constraint system
  • Limiting translation and rotation axes
  • Applications: doors, chains, pendulums, connected rigid bodies

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