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1. Basic Physics Concepts
- Collision: Block / Overlap / Ignore
- Collision Presets: WorldStatic, WorldDynamic, Pawn, PhysicsActor
- Simulate Physics: Differences between enabled and disabled
- Mass, Gravity, Damping: Mass, gravity, and linear / angular damping
2. Rigid Body Physics
- Static Mesh with physics enabled
- Enable / disable gravity
- Linear and angular damping
- Physics Materials: Friction and restitution (bounciness)
5. Physics Constraints
- Physics Constraint system
- Limiting translation and rotation axes
- Applications: doors, chains, pendulums, connected rigid bodies