Facial Anim_Eyes Animation In this lesson, I learned that eyes are the most important part of facial animation. The main elements are blink, eye dart and eyebrow movement. The logic is clear: thoughts come first, then eye movement, and finally body reaction. Blink must have a clear motivation instead of happening randomly. It can show […]
Month: February 2026
Assignment: Facial Pose(Photo Pef) When posing facial expressions in Maya based on real photos, I found that it is similar to using a model sheet as reference. The most important thing is to look at the overall shape first, instead of adjusting small details at the beginning. I first adjust the head and jaw to […]
Establishing A Research Topic
Facial Anim_pose This lesson changed how I think about facial animation. It is not about moving one control at a time. It is about designing clear shapes and keeping the face connected. One important idea is asymmetry. A perfectly symmetrical face is not always appealing. Real faces have small differences on each side. Natural emotions […]
Story Structure In this lesson, I learned that story structure is not a strict rule, but a way to organise change. Different models show different ways a story can develop, but all of them focus on transformation. The Three-Act Structure helped me understand the basic flow of a story: beginning, middle and end. A character […]