- Project Ideas
This short film follows an outsider—a small shark—who wanders into an underwater bar populated by identical tree-like NPCs, revealing an amusing and slightly surreal encounter.
- Shot List
Shot 01 — Establishing Shot
Duration: 6–8s
Framing: Extreme Wide Shot
Camera: Slow push-in
Description
An underwater forest unfolds under low-contrast lighting.
Twisted and interwoven tree roots fill the frame.
Deep within the forest, a dimly lit bar stands quietly,
as if it has always been part of the environment.

Shot 02 — Entrance Shot
Duration: 5–6s
Framing: Wide / Medium Wide
Camera: Static shot, character enters frame
Description
A small shark enters from the edge of the frame.
It pauses briefly at the bar entrance before moving inside.
The tree-like NPCs around it show no reaction.

Shot 03 — Interior Wide Shot
Duration: 6–7s
Framing: Wide Shot
Camera: Static
Description
A wide view of the bar interior.
Identical tree-like NPCs occupy the bar counter, seating areas, and corners.
Their appearances and poses are nearly identical.
The lighting remains steady; the space continues to function, yet lacks variation.
Shot 04 — Approach Shot
Duration: 5–6s
Framing: Medium Shot
Camera: Tracking shot
Description
The shark moves toward the bar counter.
It passes through a row of nearly identical tree-like figures.
The camera follows the shark as repeated forms slide past on both sides of the frame.

Shot 05 — Shot / Reverse Shot
Duration: 6–8s
Framing: Over-the-Shoulder / Medium Close-Up
Camera: Static
Description
The camera frames the shark from behind the bartender tree NPC.
The shark stops and orders a drink.
The bartender shows no expression and simply performs the action.
The shot ends here.

- Scene Construction & Animation
Created an underwater scene and added the fog controls.


Place the bar model inside to test the realistic underwater effect

Create an animation by placing the main character in the scene.

Insert the character models of the NPCs and create animations for each of them.

Plan the main character’s movement along the camera’s trajectory
and create walking animations.


Use forward and reverse shots to explain the relationships between the characters.
Create animations for the main character and the NPC bartender

- Lighting & Rendering
Outdoor: cold light
Indoor: warm light


The outdoor scene looks overexposed during rendering. Add Post Process Volume adjus



During the rendering process, the character disappears without any skeletal support.
close Simulate Physics
