Body Mechanics Spline& Camera Setup
In the spline stage, I refined the motion by cleaning the root curves first and adjusting spacing rather than adding extra keys.
The camera was placed in a fixed side/three-quarter view to clearly showcase the character’s weight shifts, jump arc, and landing compression.
Spline Stage
| Focus Area | Key Points |
|---|---|
| Stepped → Spline | Switch all controls to spline tangents while preserving blocking timing and poses. |
| Root / COG Curves | Clean root translation curves first; ensure a clear jump arc without noise. |
| Spacing Control | Refine motion using curve spacing rather than adding extra keys. |
| Feet Stability | Prevent foot sliding; maintain solid contact on landing and clean arcs in the air. |
| Follow Through | Add subtle overlap to arms and legs without over-emphasising secondary motion. |
Camera Setup
| Focus Area | Key Points |
|---|---|
| Camera Purpose | The camera supports readability of body mechanics, not acting or cinematography effects. |
| Camera Angle | Use a side or 3/4 view to clearly show weight shifts and jump arc. |
| Camera Movement | Keep the camera locked; avoid pans, tilts, or zooms. |
| Framing | Keep the full body in frame; ensure the jump apex remains visible. |
| Timing | Finalise camera placement early in the spline stage. |