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1.1 Maya

WEEK 11

Body Mechanics Spline& Camera Setup

In the spline stage, I refined the motion by cleaning the root curves first and adjusting spacing rather than adding extra keys.
The camera was placed in a fixed side/three-quarter view to clearly showcase the character’s weight shifts, jump arc, and landing compression.

Spline Stage

Focus AreaKey Points
Stepped → SplineSwitch all controls to spline tangents while preserving blocking timing and poses.
Root / COG CurvesClean root translation curves first; ensure a clear jump arc without noise.
Spacing ControlRefine motion using curve spacing rather than adding extra keys.
Feet StabilityPrevent foot sliding; maintain solid contact on landing and clean arcs in the air.
Follow ThroughAdd subtle overlap to arms and legs without over-emphasising secondary motion.

Camera Setup

Focus AreaKey Points
Camera PurposeThe camera supports readability of body mechanics, not acting or cinematography effects.
Camera AngleUse a side or 3/4 view to clearly show weight shifts and jump arc.
Camera MovementKeep the camera locked; avoid pans, tilts, or zooms.
FramingKeep the full body in frame; ensure the jump apex remains visible.
TimingFinalise camera placement early in the spline stage.

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