Body Mechanics Blocking
I planned the standing long jump with 100 frames at 24fps, focusing on clear weight shifts.
The anticipation and landing take longer to show mass and gravity, while the take-off is faster to emphasize explosive force. The airborne section follows a clean arc based on real-world reference.
Standing Long Jump – Key Pose Timing (100 Frames, 24fps)
| Stage | Frame | Description |
|---|---|---|
| Idle / Start Pose | F1 | Character stands upright with stable balance and neutral posture |
| Anticipation Start | F15 | Arms begin to swing back, knees start to bend, center of gravity lowers |
| Max Down (Full Crouch) | F30 | Lowest center of gravity, maximum arm swing back, hips pushed back |
| Release (Push-off Begins) | F38 | Arms drive forward and upward, legs begin to extend, body starts to stretch |
| Take-off | F45 | Legs fully extended, feet leave the ground, strong force line through the body |
| Airborne Peak | F60 | Highest point of the jump, knees lifted, arms adjust for balance |
| Landing Preparation | F72 | Legs extend forward, torso leans forward, arms move back to prepare for landing |
| Ground Contact | F80 | Feet contact the ground, knees bend to absorb impact, center of gravity drops |
| Settle / Recovery | F100 | Body regains balance, weight settles over the feet, motion comes to rest |
Timing Breakdown Overview
| Motion Phase | Frame Count |
|---|---|
| Preparation & Anticipation | 30 frames |
| Take-off / Explosion | 15 frames |
| Airborne | 27 frames |
| Landing & Recovery | 28 frames |
| Total | 100 frames |