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1.1 UE

Rendering in UE

Core Purpose of UE Rendering

UE’s rendering system is used to output high-quality still images and animations from real-time scenes. By combining lighting, materials, cameras, and post-processing, it enables near cinematic-level visual results.

1. Rendering Methods & Global Illumination

  • Use Lumen for real-time global illumination and reflections
  • Use Ray Tracing for higher accuracy lighting and reflections
  • Balance visual quality and performance based on project needs

2. Lighting System

  • Work with Directional, Point, Spot, and Rect Lights
  • Control light intensity, color, and shadow quality
  • Use volumetric lighting and fog to enhance depth and atmosphere

3. Materials & Textures

  • Follow a PBR material workflow (Base Color, Roughness, Metallic)
  • Optimize texture resolution and use material instances
  • Apply normal maps and transparency for surface detail

4. Post Processing

  • Manage exposure and disable Auto Exposure when needed
  • Adjust color grading, contrast, and saturation
  • Use effects such as Bloom, Vignette, and Depth of Field

5. Movie Render Queue (Final Output)

  • Render high-quality images and animations using Movie Render Queue
  • Configure anti-aliasing, motion blur, and warm-up frames
  • Ensure consistency between the viewport and final renders

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