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1.1 Maya

WEEK 10

I evaluated my blocking by checking the clarity of the root trajectory, ensuring a single explosive take-off, a readable airborne arc, and a strong sense of weight during landing. The motion reads clearly in stepped mode without relying on interpolation Blocking refined Summary Focus Area Self-Check & Refinement Root / Weight Adjusted the root to […]

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1.2 Uncategorised

WEEK 8-10

《Writing Approaches》 I. Core Principles of Academic Writing Academic writing must be supported by evidence, such as data, facts, quotations, arguments, statistics, research, and theoretical frameworks. This evidence serves to strengthen the writer’s own ideas, demonstrate awareness of existing scholarship, situate the argument within the academic field, and show that the topic has been researched […]

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1.1 UE

Rendering in UE

Core Purpose of UE Rendering UE’s rendering system is used to output high-quality still images and animations from real-time scenes. By combining lighting, materials, cameras, and post-processing, it enables near cinematic-level visual results. 1. Rendering Methods & Global Illumination 2. Lighting System 3. Materials & Textures 4. Post Processing 5. Movie Render Queue (Final Output)

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1.1 Maya

WEEK 9

Body Mechanics Blocking I planned the standing long jump with 100 frames at 24fps, focusing on clear weight shifts.The anticipation and landing take longer to show mass and gravity, while the take-off is faster to emphasize explosive force. The airborne section follows a clean arc based on real-world reference. Standing Long Jump – Key Pose […]

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1.1 UE

UE_Dynamic Lighting

1. Basic Lighting Concepts 2. Static vs Dynamic Lighting 3. Light Types and Mobility Light Types Light Mobility 4. Artificial Lighting – Practical Use 5. Reflection System 6. Lumen Overview 7. Lumen Setup and Quality Control

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1.1 Maya

WEEK 8

Body Mechanics Planning Body mechanics refer to the mechanical actions of the body, such as: The first layer of animation is always solid body mechanics, and only after that comes acting and emotion.This assignment focuses only on the physical action of moving from point A to point B, without acting elements. About my work Standing […]

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1.2

WEEK 7

Brief summary of Cohn (2012) Visual Narrative Structure (Cognitive Science) Neil Cohn’s article Visual Narrative Structure proposes a theory of narrative grammar for understanding how people interpret sequential images, such as comics, cartoons, and other visual storytelling forms. He argues that narrative visuals are not simply a series of pictures, but instead have an underlying […]

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1.1 Maya

WEEK 7

For George Polishing Walk cycle In the polish stage, I refined foot contact, hip motion, and arm swing while preserving the original weight shift and timing.The walk remains neutral and readable, with clean curves and stable contact throughout the cycle. Focus Area Polish Requirements Weight Shift Preserve the original blocking logic; fully transfer weight onto […]

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1.1 UE

UE_ControlRig

Core Purpose of Control Rig Control Rig is Unreal Engine’s built-in rigging and animation control system, used to: 1. Rig Structure & Fundamentals 2. FK / IK Systems 3. Constraints & Space Switching 4. Baking & Animation Stability

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1.1 Maya

WEEK 6

For George Planning walk cycle  1. Topic of the Class This week’s class focuses on creating a Vanilla Walk Cycle, with an emphasis on: 2. What Makes a Walk Although a walk may seem simple, it reveals a great deal about realism and believability.A strong walk cycle is built on three core pose types: Together, […]