For George
Planning/ animating Weight shifts
1. Master Movement Principles & Evaluation
Grasp the primary-secondary action hierarchy in overlapping movements, evaluating them by timing, amplitude, and naturalness. Break down walk cycles (stance/swing phases, hip-knee-ankle linkage) and master dynamic center of gravity (COG) tracking + midline symmetry for balanced weight distribution. Study The Animator’s Survival Kit (pp.102-163) for foundational insights.
2. Hone Animation Practical Skills
Master the “pose-to-pose” workflow: Extract key poses from front/side references and sketchbooks, map to 100-frame (24fps) limits. Create 3 silhouette/line-of-action poses in Maya, use the “Walker” rig to animate hip/leg-focused weight shifts (side step/getting up), and refine motion curves for smooth transitions.
3. Build Transferable & Foundational Skills
Apply COG control/weight distribution to other scenarios (running, jumping). Adopt a “reference-planning-creation-optimization” workflow, laying methodological groundwork for future complex character animations.

For Ting
Pose-to-Pose Animation Assignment
| Difficulty Category | Description | Common Issues |
|---|---|---|
| 1. Pose Continuity | Lack of smooth transitions between key poses, resulting in stiff or broken movement | Movements feel jumpy, with missing anticipation and follow-through |
| 2. Timing & Rhythm Control | Poses are held for too long or too short, creating unclear rhythm | Animation feels slow or rushed, lacking contrast and emphasis |
| 3. Arcs & Motion Paths | Unnatural movement paths of body parts (e.g. hands, head, center of gravity) | Linear motion that does not follow natural or organic movement |
| 4. Weight & Balance | Loss of balance during pose transitions | The character appears floaty or stiff |
| 5. Emotion & Intention | Poses are technically correct but lack storytelling or emotional clarity | The animation feels mechanical and lifeless |
| 6. Technical Workflow Issues | Limited familiarity with tools such as the Picker, reducing efficiency | Time is wasted on technical, interrupting the creative process |