For George
I、The 12 Principles of Animation
- Squash & Stretch
- Anticipation
- Staging
- Straight Ahead & Pose to Pose
- Follow Through & Overlapping Action
- Slow In & Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
II、Pendulum
Overlapping Action and Timing :Lead & Follow,Drag,Follow-through,Successive Breaking of Joints


For Ting
Weight in Animation
Weight is created by what happens between frames, mainly through timing and spacing rather than model detail.
Time Chart
A time chart plans the number of frames, speed changes, and overall flow of a movement.
Timing vs. Spacing
Timing controls how fast an action is, while spacing controls how the speed changes, which is key to showing weight.
Showing Weight
Light objects move fast and bounce, while heavy objects move slower with stronger inertia and impact.